| # | Deck Name | Key Strategy & Why It’s Strong |
|---|
| 1 | Mono Red Aggro (Mono‑Red / Red Deck Wins) | A fast, aggressive deck that uses cheap creatures and burn/spell damage to win early. It dominates a large portion of the meta (~17–25 %) according to recent meta reports. (aetherhub.com) |
| 2 | Izzet (Blue‑Red) Cauldron / Aggro | Combines red aggression with blue control/spell elements to provide flexibility: strong early aggression and viable late game. Meta share ~22–23% in recent data. (MTG Decks) |
| 3 | Dimir (Blue‑Black) Midrange / Aggro | Focuses on efficient creatures, disruption, and card‑advantage. Rounds out the top tier with good match‑ups across the field. (MTG Decks) |
| 4 | Azorius (White‑Blue) Control | Slower, controlling deck that uses counterspells, removal, and finishing threats — good against aggressive decks. Metagame representation around ~4–8%. (aetherhub.com) |
| 5 | 4‑Color Control | Uses four colors to access a wide toolset of removal, threats, and utility cards — strong in tournament results despite being more complex. (aetherhub.com) |
| 6 | Orzhov (White‑Black) Aggro / Midrange | Combines efficient creatures, removal, and some life‑gain or discard mechanics; a solid meta contender with narrower share but good match‑ups. (aetherhub.com) |
| 7 | Simic (Green‑Blue) Aggro / Ramp | Leverages green creatures/ramps along with blue manipulation; strong board presence with flexibility. (MTG Decks) |
| 8 | Temur (Blue‑Red‑Green) Battlecrier / Aggro | A hybrid aggressive deck that uses advantages from three colors to apply pressure and adapt to various match‑ups. (aetherhub.com) |
| 9 | Mono‑Black (Demons / Disruption) | Black‑focused deck built around efficient removal, disruption and big threats; viable especially in slower metas. (aetherhub.com) |
| 10 | Mono‑Green (Stompy / Landfall) | Using big green creatures and land‑synergies to overwhelm opponents; less representation but often strong in specific metas. (aetherhub.com) |
| 11 | Orzhov (Sacrifice) / White‑Black Sacrifice | Sacrifice‑engine deck with value plays, creature recursion and sometimes combo elements; niche but competitive. (MTG Decks) |
| 12 | Mono White (Lifegain / Control‑Aggro Hybrid) | Uses white efficient creatures, life‑gain mechanics and strong removal; can stabilize and then grind out wins. (aetherhub.com) |
| 13 | 5‑Color / “5C” Control | Accesses all five colors to maximize flexibility and threat options; often seen as a skill‑intensive but top‑tier choice. (aetherhub.com) |
| 14 | Simic Omniscience / Big‑Spell Combo | Deck leveraging big spells or threats (often blue‑green) with a plan to take over late game; fewer copies but high ceiling. (MTG Decks) |
| 15 | Azorius (Control) / White‑Blue Variants | Variation of control archetype focusing on white‑blue again, but with slightly different tech depending on meta; solid fallback option. (MTG Decks) |